- Match the screen's aspect ratio to the projector's native resolution: 1920 × 1200 is 16:10, 1920 × 1080 and 3840 × 2160 are 16:9.
- Image width = throw distance ÷ throw ratio; with a zoom lens the result is a range.
- A UST projector (throw distance below 0.5 × image width) needs a flat screen and Reference Grey 2 or Ambient Grey fabric.
- A bigger screen and lower gain mean a darker image – check the projector's lumens against the screen area.
- Position the projector so that no digital correction is needed – use lens shift, not keystone correction.
Step 1: the projector's resolution sets the screen's aspect ratio
First check the projector's native resolution in its specification, i.e. the number of pixels on its imaging chip. This determines the format in which the projector shows an image without bars or scaling.
| Native resolution | Designation | Aspect ratio | Typical use |
|---|---|---|---|
| 1024 × 768 | XGA | 4:3 | older school projectors |
| 1280 × 800 | WXGA | 16:10 | education, small rooms |
| 1920 × 1200 | WUXGA | 16:10 | meeting rooms, universities |
| 1920 × 1080 | Full HD | 16:9 | home cinema, video |
| 3840 × 2160 | 4K UHD | 16:9 | home cinema, premium rooms |
A screen in the same format will use the whole chip. Choose the 2.35:1 cinema format only if the projector supports an anamorphic lens or lens memory – details in the guide 16:9 or 2.35:1.
Step 2: throw ratio – what image width the projector will give
Throw ratio is the ratio of throw distance to image width. Projector manufacturers state it in the specification, e.g. 1.5:1 or – for zoom lenses – as a range, e.g. 1.3–2.1:1. The formula is simple:
image width = throw distance ÷ throw ratio
throw distance = image width × throw ratio
The distance is measured from the lens to the screen. Example: a projector with a throw ratio of 1.5 hung 4.5 m from the screen gives an image 4.5 ÷ 1.5 = 3 m wide.
Method 1: fixed distance – the projector already has its place
This method works when the ceiling mount, shelf or connections are already planned. You calculate the range of image widths the projector can produce from that position and choose a screen within that range, checking it against the viewing distance.
Example: a projector with a 1.3–2.1 zoom hung 5 m from the screen. Image width: 5 ÷ 2.1 ≈ 2.38 m to 5 ÷ 1.3 ≈ 3.85 m. If the D/6 formula says the room needs a 2.4 m width, a 2.4 m screen is within range – you set the image with the zoom.
Method 2: fixed width – screen first, then the projector position
When the screen size follows from the viewing distance, you calculate where the projector should go. Example: a screen 2.5 m wide, a projector with a 1.2–1.5 zoom. Throw distance: 2.5 × 1.2 = 3.0 m to 2.5 × 1.5 = 3.75 m. Install the ceiling mount within this range, ideally nearer the middle of the zoom range – this leaves a margin for adjustment.
It is a good idea to check both methods with the throw distance calculators provided by projector manufacturers and independent sites with projector databases. You enter the model and the image width or distance, and immediately see the zoom range and the recommended vertical position of the projector.
The screen size, however, always follows from the viewing distance – the projector merely confirms that it can “cover” it. The formulas are in the guide how to choose the screen size.
Step 3: standard, short-throw or UST projector
ADEO classifies projectors by throw distance relative to image width:
- UST (ultra short throw) – throw distance less than 0.5 × image width. Example: for an image 2.2 m wide, a UST projector sits closer than 1.1 m to the screen.
- ST and standard projectors – throw distance at least 0.5 × image width.
This distinction determines the fabric and the screen design:
| Fabric | Gain | UST projector | ST and standard projector |
|---|---|---|---|
| Vision White | 1.2 | possible with a flat screen, in a darkened room | yes |
| Reference White 2 | 0.9 | possible with a flat screen, in a darkened room | yes |
| Reference Grey 2 | 0.5 | yes, recommended | yes |
| Ambient Grey | 0.6 | yes, recommended | yes |
| Ambient Grey 2 (ALR) | 0.9 | no | yes |
A UST projector shines onto the screen at a very steep angle, which accentuates every ripple in the fabric. That is why the manufacturer recommends a fixed-frame screen (Plano, Frameless, Prestige) or a roller screen with Tensio tensioning. More in the guide screens for ultra-short-throw projectors.
Step 4: projector brightness vs screen size and gain
A projector's light output (in lumens) is spread over the whole image area. The illuminance on the screen in lux is approximately lumens ÷ image area in m². The brightness the viewer sees also depends on the fabric's gain: higher gain means a brighter image on axis but a narrower viewing angle. As a rough guide, luminance in nits (cd/m²) ≈ lux × gain ÷ π.
Worked example
A 100″ 16:9 screen measures approx. 2.21 × 1.25 m, i.e. approx. 2.76 m². A projector rated at 2000 lm produces approx. 725 lx on it.
| Configuration | Screen illuminance | Gain | Luminance (approx.) |
|---|---|---|---|
| 2000 lm, 100″ 16:9 | approx. 725 lx | 1.2 (Vision White) | approx. 277 cd/m² |
| 2000 lm, 100″ 16:9 | approx. 725 lx | 0.9 (Reference White 2) | approx. 208 cd/m² |
| 2000 lm, 100″ 16:9 | approx. 725 lx | 0.5 (Reference Grey 2) | approx. 115 cd/m² |
| 2000 lm, 120″ 16:9 | approx. 504 lx | 1.0 (reference) | approx. 160 cd/m² |
| 3000 lm, 100″ 16:9 | approx. 1088 lx | 0.5 (Reference Grey 2) | approx. 173 cd/m² |
These are theoretical calculations – in picture modes calibrated for accurate colour, projectors usually deliver noticeably less light than specified, and the lamp or laser light source dims over time. The conclusions are clear, however:
- going from 100″ to 120″ increases the area approx. 1.44 times, so the image is approx. 30% darker,
- a grey fabric with a gain of 0.5 needs roughly twice as many lumens as a white one with a gain of 1.0 to give the same brightness – in return it gives deeper blacks in ambient light,
- in a bright room an ALR fabric and a brighter projector help more than enlarging the screen.
Details in the guides screen gain and viewing angle and screens for a bright living room.
Step 5: projector position – lens shift instead of keystone correction
Ideally the projector should be positioned so that its image matches the fabric without any correction. Lens shift helps here – mechanically moving the image vertically and horizontally without loss of quality. The shift range is given in the projector's specification; projectors without this feature have a fixed image position relative to the lens (offset), which must be taken into account when choosing the mount height.
Digital keystone correction straightens the image in software, but at the expense of resolution and sharpness – some of the chip's pixels go unused. Treat it as an emergency measure. When planning installation, first set the height of the bottom edge of the image, and only then the height of the projector mount and, if needed, the length of the screen's black drop.
Step 6: matching screen and projector in practice
- 12 V trigger – many projectors have a trigger output. A motorised screen can come down automatically when the projector is switched on; see controlling a motorised screen.
- Margin for the border – a black border around the image makes alignment easier: the image can overlap it slightly without a visible glow on the wall.
- The same format in all sources – set the laptop, player and projector to the projector's native resolution to avoid scaling.
A full worked example: living room with a 4K projector
The sofa is 4 m from the wall, the living room is 6 m long, and the 4K UHD projector has a 1.4–2.24 zoom.
- Aspect ratio: 4K UHD is 16:9 – a 16:9 screen.
- Size: H = 4 ÷ 2.5 = 1.6 m; width ≈ 2.84 m, diagonal approx. 128″. We choose an image 2.8 m wide.
- Throw distance: 2.8 × 1.4 ≈ 3.92 m to 2.8 × 2.24 ≈ 6.27 m. A projector on a shelf behind the sofa, 5.5 m from the screen, is within range (throw ratio approx. 1.96).
- Projector type: 5.5 m is much more than 0.5 × 2.8 m, so it is a standard projector – Ambient Grey 2 fabric is allowed.
- Light: a living room with windows – ALR Ambient Grey 2 fabric and a tensioned screen, e.g. OnSuperior. Viewing angle approx. 60° – we check that the outer seats on the sofa fall within it.
- Control: the screen is lowered by a 12 V trigger from the projector or by remote.
Common mistakes
- Screen bought before checking the throw ratio – it turns out that from the only possible position the projector cannot cover the chosen width.
- Ambient Grey 2 with a UST projector – the fabric is not designed for this; choose Reference Grey 2 or Ambient Grey.
- A large screen for a weak projector – the image will be pale, especially with a low-gain grey fabric.
- Keystone correction instead of proper installation – loss of sharpness and uneven image edges.
- Screen aspect ratio different from the projector's – bars on the screen or an image spilling over the fabric.
Already have your projector's data? Enter the image width in the configurator for the home or for business and institutions.
Frequently asked questions
How do I calculate the distance between the projector and the screen?
Multiply the image width by the projector's throw ratio. For a screen 2.5 m wide and a throw ratio of 1.5, the projector should be approx. 3.75 m from the screen (measured from the lens).
What is throw ratio?
It is the ratio of throw distance to image width. A throw ratio of 1.5 means that from 3 m the projector will produce an image 2 m wide.
How many lumens do I need for a 120-inch screen?
It depends on the light in the room and the fabric gain. A 120″ 16:9 screen has an area of approx. 3.97 m², i.e. approx. 44% more than a 100″ one, so for the same image brightness you need proportionally more lumens.
Which screen for an ultra-short-throw projector?
A flat one – fixed-frame or a roller screen with Tensio tensioning – with Reference Grey 2 or Ambient Grey fabric. ALR Ambient Grey 2 fabric is not suitable for UST projectors.
Does the screen have to have the same aspect ratio as the projector?
Ideally, yes. Then the image fills the whole fabric without bars or scaling. The exception is a 2.35:1 screen with a projector that has an anamorphic lens or lens memory.
Can I use keystone correction?
You can, but digital keystone correction reduces sharpness and resolution. It is better to position the projector square to the screen and use lens shift.